Product Description The Vericom Response system is designed for testing Perception and Reaction Times under simulated driving conditions. The system includes steering wheel and pedal hardware as the input for test subject reactions. The instructor has the option to select from 9 standard driving simulation videos - such as city driving, rainy conditions, or mountain curves. The reaction stimulus is selected from a set of 'objects' that appear on the driving video at a randomized time. Vericom Response is designed to be used in an office environment in front of a computer monitor with the steering wheel mounted in front of the client and the pedals resting on the floor. The results from each test are saved for comparative analysis and review. Technical Details.
Windows PC (7 or later). 1.1 GB Available Hard Drive Space. 14 Inch Monitor (Recommend for Best Viewing). Minimum Monitor Resolution of 1024x786 (Recommended for Best Viewing). USB Port for Connecting the Wheel/Pedal System. Available Standard Printer to Print Preformatted Reports.
Displays the total perception/reaction time of the test subject in response to a stimulus displayed within the video on the monitor. Displays the time it takes the test subject to remove their foot from the accelerator in response to the stimulus. Displays the time required to transition from the accelerator pedal to the brake pedal.
Displays the distance traveled during the reaction time. Stores data to the computer disk for future reference. $1,195 - Response Software and Wheel/Pedal Hardware P/N 117325C.
Microsoft Train Simulator 2 Rick Selby Series -, Release Cancelled Mode(s) Microsoft Train Simulator 2 ( MSTS 2) was a developed by until it was postponed indefinitely due to the closure of ACES Studios. MSTS 2 was first announced on January 19, 2007 ( 2007-01-19) and originally scheduled for release in the last quarter of 2009. The program's lead designer, Rick Selby, also announced in late 2008 that it was to be compatible with, and. It was to be the successor to and was being developed by Aces Studio (Microsoft Game Studios), known for their long line of games, as a part of the ' initiative. The simulation was to use a modified version of the software platform.
However, with the closure of Microsoft's Aces Studio on January 23, 2009 ( 2009-01-23), development of this simulator was immediately halted. Contents. First attempt: 2003–2004 An earlier attempt at building a second version to Train Simulator was originally announced during the Spring of 2003.
Many improvements were attempted to make with procedural switches and walking passengers and was again going to be developed by, who were the original creators. On May 15, 2003 ( 2003-05-15), a preview of the title was shown at the in to demonstrate much of the new work, such as its new routes, rolling stock, and other features including animated people & functioning.
However, only three months later into the Summer on August 18, 2003 ( 2003-08-18), Kuju had handed the project over to Microsoft Game Studios and they would eventually halt the entire development by Spring of 2004 as the following statement from Microsoft confirmed: April 24, 2004 ( 2004-04-24) – Microsoft Game Studios has halted the Windows-based game 'Train Simulator 2.0.' The decision to halt 'Train Simulator 2.0' was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as 'Microsoft Flight Simulator.' Much of the former development team from Kuju later established in order to continue development of their own simulation platform. Its first version was later released in October 2007, Later Railworks in June 2009, then Railworks 2 Train Simulator in October 2010. Second attempt: 2007-2009 Development The re-launch attempt at Microsoft's second version of the 'Train Simulator' project was officially announced on January 19, 2007 ( 2007-01-19).
This time around the simulation was instead being made in-house by Microsoft's, which was most known for its successful series line, as a part of the ' initiative. The simulation leveraged most of the existing core components of 's platform, thus providing an entire earth model in which to play from, and was planned to be compatible with both and. A post on 'The Little Wheel Goes in Back' blog, written by one of the developers, confirmed the working title was 'Train Simulator 2'. 's first demonstration of Train Simulator 2 occurred on August 25, 2007 ( 2007-08-25) at the Games Convention in and released an official press kit which included several in-game visual prototype images, asset renders, and two videos. One of these videos presents a brief demonstration of the simulation's ability to model the entire planet's track corridors, reproducing a similar concept in Microsoft's Flight Simulator series, with global rail network data for anyone to operate their trains around freely without limits. The data would have also been available to route builders for modification of any kind to suit their modeling needs anywhere in the world.
As opposed to starting an entire route from scratch, this would require more or less simple cosmetic details & object placement. Despite having the name in common with its predecessor, backwards compatibility with the first version of Train Simulator would not have been possible due to the completely different base platform used for development and programming designs between the two versions. The original uses routes based on individual levels which are loaded separately within the application, whereas this version would have introduced the entire world as a single game playing area where railroad corridors would have been based on their actual real-world locations just as in Flight Simulator. Routes In addition to the entire global earth model from which FSX was based, Train Simulator 2 was also going to feature four high-detail routes. They decided they would have only 4 routes including the following lines, along with their respective railroad carriers: Route Name Featured Trains Rolling Stock Terminal stations km miles Set in Country Notes 's 'Pittsburgh Line' from to. N/A N/A 2000s N/A 's 'Scenic Subdivision' from to. N/A N/A 2000s N/A Re460 BLS's ' from to and.
N/A N/A 2000s N/A Deutsche Bahn's ' route from to. N/A N/A 2000s N/A Locomotives The second attempt contains unknown drivable and, unknown if MSTS 2 feature AI-only trains, or a static ingame number. Locomotive Image Ingame Number Type mph km/h Built Country indian Route Livery(s) Notes 9039 9713 70 112 1993 N/A 4897 70 112 1993 N/A 2264 70 112 1972 N/A 7184 70 112 1972 N/A 5095 70 112 1972 N/A 014 120 200 1991 SBB Dark Blue N/A N/A 200 320 2000 N/A Aces Studio closure On January 23, 2009 ( 2009-01-23), Microsoft announced that it was permanently closing its, the internal development studio responsible for both and. As a result, all future development on Train Simulator 2 (which was just entering the final stages of development at the time of closure) was immediately halted, marking the second time that this project was terminated. A week later, Microsoft issued the following official announcement from Train Simulator Insider: January 30, 2009 ( 2009-01-30) – 'By now, many of you have heard that Microsoft has closed Aces Studio, the publisher of Microsoft Flight Simulator and Microsoft Train Simulator.
This was not a reflection of the quality of the products Aces has developed, the sales performance of the games, or the quality of the team at Aces. This difficult decision was made to align Microsoft’s resources with our strategic priorities. As a result of this difficult decision, development of the next version of Train Simulator is being postponed for an indefinite period.
Microsoft Game Studios is investing significant resources in many exciting and new areas of gaming and entertainment, including Windows games. We believe these future investments will push innovation, community, and collaboration to unprecedented levels and will provide more synergy with our ongoing investments in Games for Windows - LIVE as well as other Windows entertainment technologies. We are humbled and proud of the passion and support that the Train Simulator franchise has developed. This includes you, the large community of railroading simmers, as well as the vibrant third-party ecosystem that has developed around the game.
Thank you for your understanding of our decision and for your continued support.' However, Kuju game studios have continued to make a train simulation product,. While Microsoft states that they are committed to both the Flight Simulator and Train Simulator brands, it is currently unknown if the Train Simulator 2 project will ever be resurrected and completed sometime in the future. Information regarding the product can still be found on Microsoft's official Train Simulator website. On October 12, 2009 ( 2009-10-12), several members of the former ACES Studio team announced the launch of a new simulations-based development studio named Cascade Game Foundry.
Further details relating to their first project are to be announced. See also.
The Original Microsoft Train Simulator. The Microsoft Flight Simulator Series.
Latest FS release, which was TS2's simulation platform base. Related product built by former Kuju (MSTS) developers.
References.
Train Simulator Add-ons for Microsoft Train Simulator Train Simulator Add-ons for Microsoft Train Simulator High quality add-ons for serious train simulator fans around the world by 3DTrainStuff.com All of our products are now available for download! Cracking equation. SP CAB FORWARDS AT TRUCKEE ON DONNER PASS W elcome to 3D Train Stuff, a leading international developer of high quality train simulator add-ons for Microsoft ® Train Simulator.
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Microsoft Train Simulator Routes
Link opens in a new window THE SOUTHWEST CHIEF AT SULIVANS CURVE ON CAJON PASS A MEET AT SOUTH MOJAVE AMTRAK SOUTHWEST CHIEF NEAR BARSTOW FP45 COMING INTO BAKERSFIELD ON TEHACHAPI THE SOUTHWEST CHIEF LEAVING BARSTOW ON CAJON THE CITY OF SAN FRANCISCO ON DONNER PASS SOUTHWEST CHIEF NEAR DEVORE, CA ON CAJON PASS OPERATIONS OVER THE HUMP AT WEST COLTON ESPEE BLACK WIDOWS MAKING A RUN OVER DONNER PASS = FROM THE 3DTS TRAINMASTER= Are you looking for a more advanced train simulator program? Then you owe it to yourself to check out our new Run8 Train Simulator program.
Please to learn more about what we have been working on lately. SP West Colton Route - Features the largest classification yard on the west coast and much much more. To learn more Six free activities that cover the operations of two very different freight trains over SP's Mojave Sub (West Colton, Cajon Pass, and Tehachapi Pass II routes). For 'advanced' users.
Microsoft Train Simulator Windows 10
Donner Pass Route - 90 miles of extreme mountain railroading over the high Sierras back in the 1950s. To learn more The Cambrian 2 route features 250 plus miles of one of the most beautiful and scenic railways in the United Kingdom, and includes 23 exciting activities featuring passenger and freight operations over the line. To learn more Tehachapi Pass Route II - Over 100 miles of Mountain Railroading including operations over the famous 'Tehachapi Loop'. To learn more Cajon Pass Route - 260 miles of high desert railroading over three busy subdivisions of the SP, ATSF, and UP.
Microsoft Train Simulator
Includes operations over the famous Sulivans Curve and Cajon Summit. To learn more.
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